From physical computing to physical AI : challenges in teaching robotics and AI in creative contexts
dc.contributor.author | Iovine, Ivan | |
dc.date.accessioned | 2025-10-08T06:59:07Z | |
dc.date.issued | 2025 | |
dc.description.abstract | This article outlines the development of an educational program that integrates artificial intelligence, computer vision, and robotics into arts education. Developed at the Robotics Lab of the University of Art and Design Offenbach am Main, the curriculum combines foundational training in physical computing with more advanced applications of AI technologies, including computer vision and industrial robotics. Through a constructivist teaching approach and access to a fully equipped lab with digital fabrication tools, students from art and design backgrounds progressively acquired technical fluency while fostering creative experimentation. The advanced course introduced the concept of Physical AI pipelines, in which intelligent models operate physical systems such as actuators and robotic arms. Final projects ranged from interactive sculptures to responsive robotic installations, illustrating how emerging technologies can meaningfully expand artistic practice. The program’s structure, methodology, and results provide a transferable model for embedding AI and robotics into creative education. | en |
dc.identifier.doi | https://doi.org/10.25358/openscience-13022 | |
dc.identifier.uri | https://openscience.ub.uni-mainz.de/handle/20.500.12030/13043 | |
dc.identifier.urn | urn:nbn:de:hebis:77-738adc2a-e558-450e-b02d-d429e289413a2 | |
dc.language.iso | eng | |
dc.rights | CC-BY-4.0 | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject.ddc | 740 Grafik | de |
dc.subject.ddc | 740 Drawing and decorative arts | en |
dc.subject.ddc | 004 Informatik | de |
dc.subject.ddc | 004 Data processing | en |
dc.title | From physical computing to physical AI : challenges in teaching robotics and AI in creative contexts | en |
dc.type | Buchbeitrag | |
jgu.book.editor | Grund, Matthias | |
jgu.book.title | un/learn ai : integrating AI in aesthetic practices | en |
jgu.identifier.uuid | 738adc2a-e558-450e-b02d-d429e289413a | |
jgu.organisation.department | FB Gestaltung | |
jgu.organisation.name | Hochschule Mainz | |
jgu.organisation.number | 0102 | |
jgu.organisation.place | Mainz | |
jgu.organisation.ror | https://ror.org/02re32a17 | |
jgu.pages.end | 28 | |
jgu.pages.start | 20 | |
jgu.relation.IsPartOf | 10.25358/openscience-13020 | |
jgu.rights.accessrights | openAccess | |
jgu.subject.ddccode | 740 | |
jgu.subject.ddccode | 004 | |
jgu.type.dinitype | BookPart | en_GB |
jgu.type.resource | Text | |
jgu.type.version | Original work |