A Kantian response to the Gamer's Dilemma
dc.contributor.author | Ulbricht, Samuel | |
dc.date.accessioned | 2023-08-24T08:26:22Z | |
dc.date.available | 2023-08-24T08:26:22Z | |
dc.date.issued | 2023 | |
dc.date.updated | 2023-08-18T15:13:26Z | |
dc.description.abstract | The Gamer’s Dilemma consists of three intuitively plausible but conficting assertions: (i) Virtual murder is morally permis sible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral diference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the feld of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are not immoral by themselves. Consequentialists, on the other hand, claim that the immorality of virtual actions arises from their harmful consequences. I argue that both approaches have serious difculties meeting the moral challenge posed by the Gamer’s Dilemma. They tend to confuse the morality of in-game actions either with the morality of their real-world counterparts or with the morality of games as objects. Following this critical analysis, I will develop a Kantian argument and defend it against two objections. So far, deontological responses to the Gamer’s Dilemma have been sought in vain. Yet, with Kant, its moral challenge can be met by looking at the gamer’s reasons. From this perspective, the Gamer’s Dilemma is based on a false assumption: the moral status of gaming acts does not derive from a normative equation with their real-world counterparts but only from their justifcations. | en_GB |
dc.description.sponsorship | Deutsche Forschungsgemeinschaft (DFG)|491381577|Open-Access-Publikationskosten 2022–2024 Universität Mainz - Universitätsmedizin | |
dc.identifier.doi | http://doi.org/10.25358/openscience-9481 | |
dc.identifier.uri | https://openscience.ub.uni-mainz.de/handle/20.500.12030/9499 | |
dc.language.iso | eng | de |
dc.rights | CC-BY-4.0 | * |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | * |
dc.subject.ddc | 100 Philosophie | de_DE |
dc.subject.ddc | 100 Philosophy | en_GB |
dc.title | A Kantian response to the Gamer's Dilemma | en_GB |
dc.type | Zeitschriftenaufsatz | de |
elements.object.id | 159896 | |
elements.object.labels | Gamer's Dilemma | |
elements.object.labels | Kant | |
elements.object.labels | Deontology | |
elements.object.labels | Computer games | |
elements.object.labels | Video games | |
elements.object.labels | Ethics | |
elements.object.labels | 1604 Human Geography | |
elements.object.labels | 2201 Applied Ethics | |
elements.object.labels | 2203 Philosophy | |
elements.object.labels | Applied Ethics | |
elements.object.labels | 5001 Applied ethics | |
elements.object.labels | 5003 Philosophy | |
elements.object.type | journal-article | |
jgu.journal.issue | 3 | de |
jgu.journal.title | Ethics and information technology | de |
jgu.journal.volume | 25 | de |
jgu.organisation.department | FB 05 Philosophie und Philologie | de |
jgu.organisation.name | Johannes Gutenberg-Universität Mainz | |
jgu.organisation.number | 7920 | |
jgu.organisation.place | Mainz | |
jgu.organisation.ror | https://ror.org/023b0x485 | |
jgu.pages.alternative | 39 | de |
jgu.publisher.doi | 10.1007/s10676-023-09710-0 | de |
jgu.publisher.issn | 1388-1957 | de |
jgu.publisher.name | Springer Science + Business Media B.V | de |
jgu.publisher.place | Dordrecht u.a. | de |
jgu.publisher.year | 2023 | |
jgu.rights.accessrights | openAccess | |
jgu.subject.ddccode | 100 | de |
jgu.subject.dfg | Geistes- und Sozialwissenschaften | de |
jgu.type.dinitype | Article | en_GB |
jgu.type.resource | Text | de |
jgu.type.version | Published version | de |
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