A Kantian response to the Gamer's Dilemma

dc.contributor.authorUlbricht, Samuel
dc.date.accessioned2023-08-24T08:26:22Z
dc.date.available2023-08-24T08:26:22Z
dc.date.issued2023
dc.date.updated2023-08-18T15:13:26Z
dc.description.abstractThe Gamer’s Dilemma consists of three intuitively plausible but conficting assertions: (i) Virtual murder is morally permis sible. (ii) Virtual child molestation is morally forbidden. (iii) There is no relevant moral diference between virtual murder and virtual child molestation in computer games. Numerous attempts to resolve (or dissolve) the Gamer’s Dilemma line the feld of computer game ethics. Mostly, the phenomenon is approached using expressivist argumentation: Reprehensible virtual actions express something immoral in their performance but are not immoral by themselves. Consequentialists, on the other hand, claim that the immorality of virtual actions arises from their harmful consequences. I argue that both approaches have serious difculties meeting the moral challenge posed by the Gamer’s Dilemma. They tend to confuse the morality of in-game actions either with the morality of their real-world counterparts or with the morality of games as objects. Following this critical analysis, I will develop a Kantian argument and defend it against two objections. So far, deontological responses to the Gamer’s Dilemma have been sought in vain. Yet, with Kant, its moral challenge can be met by looking at the gamer’s reasons. From this perspective, the Gamer’s Dilemma is based on a false assumption: the moral status of gaming acts does not derive from a normative equation with their real-world counterparts but only from their justifcations.en_GB
dc.description.sponsorshipDeutsche Forschungsgemeinschaft (DFG)|491381577|Open-Access-Publikationskosten 2022–2024 Universität Mainz - Universitätsmedizin
dc.identifier.doihttp://doi.org/10.25358/openscience-9481
dc.identifier.urihttps://openscience.ub.uni-mainz.de/handle/20.500.12030/9499
dc.language.isoeng
dc.rightsCC-BY-4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subject.ddc100 Philosophiede_DE
dc.subject.ddc100 Philosophyen_GB
dc.titleA Kantian response to the Gamer's Dilemmaen_GB
dc.typeZeitschriftenaufsatzde_DE
elements.object.id159896
elements.object.labelsGamer's Dilemma
elements.object.labelsKant
elements.object.labelsDeontology
elements.object.labelsComputer games
elements.object.labelsVideo games
elements.object.labelsEthics
elements.object.labels1604 Human Geography
elements.object.labels2201 Applied Ethics
elements.object.labels2203 Philosophy
elements.object.labelsApplied Ethics
elements.object.labels5001 Applied ethics
elements.object.labels5003 Philosophy
elements.object.typejournal-article
jgu.apc.pricePAR-Fee
jgu.apc.transformationcontractSpringer (DEAL)
jgu.journal.issue3
jgu.journal.titleEthics and information technology
jgu.journal.volume25
jgu.organisation.departmentFB 05 Philosophie und Philologiede_DE
jgu.organisation.nameJohannes Gutenberg-Universität Mainzde_DE
jgu.organisation.number7920
jgu.organisation.placeMainz
jgu.organisation.rorhttps://ror.org/023b0x485
jgu.pages.alternative39
jgu.publisher.doi10.1007/s10676-023-09710-0
jgu.publisher.issn1388-1957
jgu.publisher.nameSpringer Science + Business Media B.V
jgu.publisher.placeDordrecht u.a.
jgu.publisher.year2023
jgu.rights.accessrightsopenAccessen_GB
jgu.subject.ddccode100
jgu.subject.dfgGeistes- und Sozialwissenschaftende_DE
jgu.type.dinitypeArticleen_GB
jgu.type.resourceTexten_GB
jgu.type.versionPublished versionen_GB

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